Wednesday, August 19, 2009

Far Cry 2 Map: Dogon Arroyo

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Yes, another Far Cry 2 multiplayer map. I just really got into a groove these past few weeks, I really like this editor. It's amazing to be able to make believable outdoor environments so easily, the terrain tools and collection system make it a breeze.



This one is set in a canyon lined with the ruins of a Dogon village, the focal point being a natural bridge that links the paths running along the tops of the canyon walls.
Players have three paths to choose from: through the canyon and under the rock bridge, or along either side of the canyon walls.
Through the canyon is the fastest, most direct route to the other base, but there is very little cover and enemies on the canyon walls can rain down withering fire from the heights and safely toss grenades from out of sight. But, unless someone comes to the very edge of the canyon wall and looks down, you'll most likely stay out of sight. Also, the canyon floor is covered with grass, and can easily become a death trap if both ends of the canyon catch fire if a Molotov or two is tossed down.
Atop the canyon walls, there's cover from the Dogon ruins along one side, and just bare rock along the other, although this bare side is slightly sunken, and it's easier to stay out of sight from the other side of the canyon wall. It's a fairly simple map, very straightforward, with lots of action in one central arena.


As far as my thought process goes, I was originally thinking of the tunnel from de_dust in Counter-Strike - a sunken area with commanding points above it on either side. The raised balcony directly across from the entrance on the CT side makes it into a sniper fest, but hopefully having a way to cross over the tunnel in my map will balance this out. I just wanted to see if I could take that one element and make a map out of it, and I think it turned out well.

To download, search for "Dogon Arroyo" in the in-game map browser. As usual, I would really appreciate any feedback.

Tuesday, August 11, 2009

Far Cry 2 Map: A Bridge Between

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Another map for Far Cry 2! This one I designed as a Capture the Diamond map from the start, and I tried to include an interesting central feature: the elevated wooden bridge that runs across the middle of the map, as seen in the screenshot above. This bridge helps to split the map between the two factions, and offers a risky but quick path across the map, and unsafe sniping spots, besides being a unique feature that hopefully people will remember, and a good central landmark. This map is a little tighter and more focused than Last Stop, my last attempt at a Far Cry 2 map, which I think had too much space between the spawns and objectives, so you should be able to get to the action faster in A Bridge Between.



One thing I noticed is there are sniping spots very near the spawns where the other team's diamond location is visible (on top of the oil tanks, and on top of the UFLL diamond building), which I think is alright. These sniping spots are very open with little cover, so they'd be hard to camp from, and there are plenty of alternate routes to and from the diamond, but not so many that you won't run into someone from the other team. The sniping spots make the player very visible, so you trade a good view for exposing yourself to fire from all over the map.
I playtested it a lot by myself, but I don't know anyone else with the game to playtest it with, so if you have any feedback, as usual I'd love to hear it. I'm confident that this is a better attempt than my last.


To download, search for "A Bridge Between" in the in-game map browser.